Template talk:Dsda2

Map parameter
Just saw: "maybe the map parameter handling can be improved?" Do you recall how? IMO imitating kraflab's format is prudent, because occasionally it takes a value other than a slot, e.g. . Also, a user not skilled with markup might simply copypaste it and expect it to work.

The following are possible, but might be total overkill:
 * Detect   values and insert plus signs
 * "Compress" the description text into fewer invocations
 * If no map parameter is given, try to infer it from the article title

What do others think? Ryan W (living fossil) 17:58, 20 November 2020 (CST)


 * Not sure what you mean with "recall" - it was an open question because I'm not a templating expert.
 * But it is not worth the effort to make this parameter smarter: there were 10 WAD overview pages on the old DSDA site that showed only MAP01 (Doom 1 & II, TNT & Plutonia, Alien Vendetta, Hell Revealed 1, Memento Mori 1 & 2, Requiem, Scythe 1) but on the new site four (AV, MM1&2, Req) show all maps now. I merely kept the map parameter there for consistent use of old->new templates and consistency with the Compet-n template on the same map pages.
 * And as you observed, the map parameter on the new site can take many forms, which the . So creating alternate syntaxes in the template is more likely to increase confusion rather than help much in its usage. --Xymph (talk) 04:59, 21 November 2020 (CST)


 * It's always nice when my inaction helps a task. :>  Completely agreed that functionality relating mostly (or solely) to this migration needn't be optimized.
 * Andy's site dates from a time when some browsers truncated HTML at 32K. So there may have been "market" reasons not to show an entire table, in addition to what the huge DWF thread stated.
 * I may have general questions about mass edits, but they belong in the more general threads. Thanks for making time to implement so soon!    Ryan W (living fossil) 02:28, 23 November 2020 (CST)


 * Actually, to me it feels like I've been in denial too long about needing to switch templates in all articles, partly because I hoped for which never materialized, and an API which is . Oh well. As  the (mostly) botwise updates took many hours across the past two weeks, but it's done now. Phew. :)